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Inventory System for Godot Engine 4
Everything you need to know about slot-based server-authoritative multiplayer inventory systems. Includes inventory component, data model, user interfaces, and a set of demos showcasing the functionality.
Architecture Guide
Inventory System Deep Dive
The Inventory System includes the Architecture Deep Dive PDF guide. Over 500 pages of concepts, diagrams, and code walkthroughs to help you implement advanced multiplayer inventories using Godot Engine.

- Component-based architecture.
- Composes functionality from reusable component and utility nodes.
- Multiplayer-first design.
- Components are server-authoritative and leverage Godot's High-level multiplayer.
- Permissions system.
- Granular permissions manage player and character access.
- Highly configurable.
- Components are data-driven and configurable via the inspector.
- Built for learning.
- Includes documentation, uses static typing, and follows the official style guide.
- Examples included.
- The included demos showcase how the functionality integrates into games.