Class GGInteractor2D extends Area2D
Allows characters to interact with [GGInteractable2D] components.
The Interactor is an [Area2D] node that uses collisions to detect Interactables. The
interact() method interacts with the closests [GGInteractable2D].# Signals
## Emitted when the [member closest_interactable] changes.signal interactable_changed(interactable: GGInteractable2D) # Members
## The node that represents the actor (character) performing the interaction. Usually the scene root, which is the same as the [member Node.owner]. This property can be used by custom [GGInteractable2DStrategy] classes.var actor: Node## Tracks all interactables within rangevar interactables: GGInteractable2D[] = []## The closest interactable, which we'll interact withvar closest_interactable: GGInteractable2D = null## During interaction, keeps track of the active interactablevar active_interactable: GGInteractable2D = null# Methods
## Interact with the [member closest_interactable]. The [param pressed] parameter should be provided with the [method InputEvent.is_pressed] state.func interact(pressed: bool) -> void