Class GGMultiplayerEntity2D extends Area2D
A network object is made visible to a network peer, if its [GGMultiplayerClientScope2D] overlaps with it.
Network objects are scenes that are intended to be visible to a client over the network. The heavy lifting is done by Godot Engine's [MultiplayerSpawner] and [MultiplayerSynchronizer].
The
The
object_strategy determines what happens when a network object is "within scope" of a client. Often it just means that a [MultiplayerSpawner]'s visibility for that client is toggled, as is the case with the [GGMultiplayerEntityStrategySync].# Members
var object_strategy: GGMultiplayerEntityStrategy# Methods
func enter_scope(scope: GGMultiplayerClientScope2D) -> voidfunc exit_scope(scope: GGMultiplayerClientScope2D) -> void